- Update 2.0.1 -
- 16 Aug 2015-
+ Added more objects such as barriers to the object spawner
+ Updated Analysis Tool to make the instructions more clear
+ Added both automatic and manual ways of setting up the mod
+ Removed NAudio dependency
+ Police Radio re-added (Sample is the GTA 3 Police Scanner), changable in /scripts/PoliceMod/Sounds/scanner.mp3
+ Added update notification which tells you when updates are avaliable
+ Added sounds for the backup menu (Eg: Requesting backup, roger that, we're on our way!)
+ Made spikes spawn higher, so it doesn't look like they are under ground
+ Increased spike strip range
+ You can make anyone put their hands up while you're in an arrest by pressing T
+ Fixed wanted level  
+ Added INI file to change controls

- Requirements - 
Latest version of Grand Theft Auto V. 
Must not be a pirated copy. 
Latest Scripthook version - http://www.dev-c.com/gtav/scripthookv 
Latest Scripthook Dot Net - https://github.com/crosire/scripthookvdotnet/
Visual C++ 2013 Redistributable - http://www.microsoft.com/en-au/download/details.aspx?id=40784
Net Framework 4.5.2 - http://www.microsoft.com/en-us/download/details.aspx?id=42642

- Installation - 
Manual install - drag all folders & files to the main GTA Directory, Scripthookdotnet.dll and scripthook.dll will be placed in the main folder, while everythign else in the /scripts/ folder.

Automatic install - point the installer to your GTA location, i.e C:\program files\rockstar\Grand Theft Auto V\
- Description -
Police Mod 2 is the long awaited sequel to the PoliceMod series, and lets you become a officer of the law. This is a early version of PoliceMod 2 and things such as callouts are still work in progress, much is to be added on a weekly basis. Updates will be released on Sunday every week.

